![]() ![]() However, the user may also trigger Blast if the attack misses by spending 3 advantages. If the Blast quality doesn't activate, the ordnance still detonates, but bad luck or poor aim on the part of the firer (or quick reactions on the part of the victims) means the explosion may not catch anyone else in its radius. In a relatively small and enclosed area, the Game Master might decide that everyone in the room suffers damage. If the attack is successful and Blast activates, each character (friend or foe) engaged with the original target suffers damage equal to the weapon's Blast rating (plus an additional wound per success as usual). The weapon has a large spread, an explosive blast, or similar area of effect, like the detonation of a grenade or a warhead fired from a missile launcher. Subsequent hits generated can be allocated to any of the other designated targets.Īuto-fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost the Critical must target the target of the specific hit. ![]() The initial hit must always be against the initial target. Furthermore, if h wishes to hit multiple targets, his initial target must always be the target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is the initial target). If the attacker wishes to hit multiple targets, he must deci to do so before making the check. These additional hits can be allocated to the target, or to other targets within range of the weapon. Each of these counts as an additional hit from that weapon, and each hit deals base damage plus the number of uncanceled success on the check. Each time the attacker triggers Autofire, it deals an additional hit to the target. If the attack hits, the attacker can trigger Auto-fire by spending 2 Advantages Auto-fire can be triggered multiple times. ![]() The user may choose to not use the Auto-fire quality on a weapon in this case, he cannot trigger the quality but also does not suffer the aforementioned penalty. The advantage in using Auto-fire is that it has the chance to hit multiple targets or hit a single target multiple times.Īttacking with a weapon on Auto-fire is generally less accurate, and the attacker must increase the difficulty of the attack check by 1 purple die. For each level of this trait, the attacker adds 1 blue to his attack dice pools while using this weapon.Ī weapon with Auto-fire can be set to shoot in rapid succession and potentially spray an area with bolts, flechettes, slugs, or other types of projectiles. Accurate weapons are easier to aim or wield, whether through design or technology. ![]()
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